The skies above Tallanon are not empty — they are a kingdom of wings, storms, and ancient powers.
Here:
The winds carve mountains like rivers
Storms are alive with fury
Predators hunt from impossible heights
And the clouds hide creatures older than the world
The sky is a battlefield of talons and lightning, where only the strong survive and the weak fall forever.
Sky‑sailors say:
“The sky does not catch you.
It only watches you fall.”
Sky encounters emphasize:
Falling hazards (Agility tests)
Wind & turbulence (movement penalties)
Aerial predators (Skirmishers & Controllers)
Lightning & storm magic (Magic Resistance tests)
Limited footing (ledge, cliff, airship decks)
Use:
Awareness for spotting aerial threats
Agility for staying upright
Endurance for resisting cold & altitude
Magic for storm spirits
Sky encounters should feel fast, dangerous, and unpredictable.
d12
Encounter
1
Storm‑Wing Swallow flock dives past
2
Cloud‑Rider Hawk circles overhead
3
Thunder Manta glides through storm clouds
4
Gale‑Claw Harpy shrieks from a cliff
5
Tempest Drake swoops from above
6
Lightning Serpent coils through storm winds
7
Storm Titan strides across the clouds
8
Sky‑Rend Phoenix bursts into flame
9
Cyclone Djinn forms from swirling winds
10
Sudden downdraft — Agility test
11
Thunderhead forms — lightning imminent
12
The Eye in the Storm awakens
Below are all 10 creatures, fully statted using your templates.
Small bird that rides storm winds.
Rank: Novice • Role: Skirmisher • Block: Mini
Speed: Fly 10
HP: 1d6+1
Offense: Might+1
Defense: 1
Key Skills: Agility 4, Awareness 3, Dark Sight 2
Attack — Wing Slash: Offense = Might+1, damage 1d3.
Traits:
• Storm Glide — ignores wind penalties
• Flash‑Dodge — once per round, avoid 1 attack
Loot: 1–6 feathers
Hawk that hunts from cloud cover.
Rank: Novice • Role: Ambusher • Block: Mini
Speed: Fly 9
HP: 2d6+2
Offense: Might+1
Defense: 1
Key Skills: Awareness 3, Agility 3, Brawl 2
Attack — Talon Strike: Offense = Might+1, damage 1d6.
Traits:
• Cloud Camouflage — Awareness (4) to detect
• Dive Attack — +1 Offense when diving
Loot: 1–4 feathers, 5–6 talon
Ray‑like creature that swims through storm clouds.
Rank: Skilled • Role: Skirmisher • Block: Mini
Speed: Fly 8
HP: 3d6+3
Offense: Might+2
Defense: 2
Key Skills: Agility 4, Awareness 3, Magic Resistance 3
Attack — Lightning Tail: Offense = Might+2, damage 1d6+1 lightning.
Traits:
• Storm Glide — immune to lightning
• Shock Pulse — adjacent foes take 1 lightning
Loot: 1–3 hide, 4–5 lightning gland, 6 manta‑core
Winged predator with razor talons.
Rank: Skilled • Role: Ambusher • Block: Mini
Speed: Fly 8
HP: 3d6+3
Offense: Might+2
Defense: 2
Key Skills: Agility 4, Awareness 4, Brawl 3
Attack — Gale Slash: Offense = Might+2, damage 1d6+2.
Traits:
• Wind Shriek — Charm (3) or −1 to all tests
• Cliff Ambush — +1d6 on first attack
Loot: 1–3 feathers, 4 claw, 5–6 harpy hair
Small dragon infused with storm energy.
Rank: Elite • Role: Skirmisher • Block: Full
Speed: Fly 9
HP: 6d6+6
Offense: Might+3
Defense: 3
Size: Medium
Awareness 6, Agility 6, Might 7, Endurance 6, Charm 1, Roguery 2, Wilderness Lore 3, Folk Lore 3,
Brawl 6, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 4, Healing 1, Magic 4, Magic Resistance 5
• Storm Breath: 3‑square cone; 2d6 lightning; Endurance (5) halves
• Tempest Dive: Move 4; Offense = Might+3; damage 2d6+2
• Storm Scales: Half damage from lightning
Primary — Claw Rend: Offense = Might+3, damage 2d6+2
Secondary — Bite: Offense = Might+2, damage 1d6+2
1–3 scales, 4 drake fang, 5 storm shard, 6 drake‑heart
Serpent made of living lightning.
Rank: Elite • Role: Controller • Block: Full
Speed: Fly 10
HP: 7d6+7
Offense: Magic+3
Defense: 4
Size: Large
Awareness 6, Agility 6, Might 3, Endurance 7, Charm 0, Roguery 2, Wilderness Lore 3, Folk Lore 4,
Brawl 2, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 5, Healing 1, Magic 8, Magic Resistance 6
• Lightning Coil: Offense = Magic+3; damage 2d6 lightning
• Chain Bolt: Hits 3 targets; 2d6 lightning
• Storm Body: Half damage from physical attacks
Primary — Lightning Bite: Offense = Magic+3, damage 2d6
Special — Thunder Lash: Ranged 10; 2d6 lightning
1–3 sparks, 4 serpent shard, 5 lightning rune, 6 storm‑core
Giant wreathed in thunder and cloud.
Rank: Veteran • Role: Brute / Controller • Block: Full
Speed: 7
HP: 10d6+10
Offense: Might+4
Defense: 5
Size: Huge
Awareness 6, Agility 4, Might 11, Endurance 10, Charm 2, Roguery 1, Wilderness Lore 4, Folk Lore 5,
Brawl 10, Sword‑Play 0, Marksmanship 0, Craftsmanship 1, Dark Sight 3, Healing 2, Magic 6, Magic Resistance 6
• Thunder Step: Move 3; 1d6 lightning to adjacent foes
• Storm Aura: Adjacent foes take 1d3 lightning
• Lightning Bolt: Ranged 10; 3d6 lightning
Primary — Storm Hammer: Offense = Might+4, damage 3d6+2
Secondary — Thunder Clap: 3‑square radius; 2d6; Endurance (5) halves
1–3 titan hair, 4 storm shard, 5 lightning rune, 6 titan‑heart
Immortal bird of flame and storm.
Rank: Veteran • Role: Skirmisher • Block: Full
Speed: Fly 10
HP: 9d6+9
Offense: Magic+3
Defense: 4
Size: Large
Awareness 7, Agility 6, Might 4, Endurance 9, Charm 3, Roguery 1, Wilderness Lore 4, Folk Lore 5,
Brawl 3, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 4, Healing 3, Magic 9, Magic Resistance 6
• Phoenix Flame: Adjacent foes take 1d3 fire
• Rebirth: When slain, returns at half HP once
• Flame Dive: Move 5; 3d6 fire
Primary — Flame Talons: Offense = Magic+3, damage 2d6 fire
Special — Phoenix Burst: 4‑square radius; 3d6 fire
1–3 feathers, 4 phoenix ash, 5 flame rune, 6 phoenix‑heart
Spirit of wind and destruction.
Rank: Legendary • Role: Controller • Block: Full
Speed: Fly 10
HP: 12d6+12
Offense: Magic+4
Defense: 6
Size: Large
Awareness 7, Agility 6, Might 4, Endurance 12, Charm 6, Roguery 2, Wilderness Lore 4, Folk Lore 6,
Brawl 3, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 5, Healing 2, Magic 12, Magic Resistance 8
• Cyclone Burst: 4‑square radius; 4d6; Agility (6) halves
• Wind Form: Half damage from physical attacks
• Storm Command: Controls wind within 10 squares
Primary — Wind Lash: Offense = Magic+4, damage 3d6
Special — Tornado Spear: Ranged 10; 3d6
1–3 air, 4 djinn shard, 5 storm rune, 6 cyclone‑core
The ancient intelligence behind all storms.
Rank: Mythic • Role: Titan / Controller • Block: Full
Speed: Fly 8
HP: 16d6+16
Offense: Magic+6
Defense: 8
Size: Titanic
Awareness 10, Agility 6, Might 12, Endurance 16, Charm 6, Roguery 0, Wilderness Lore 10, Folk Lore 8,
Brawl 10, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 5, Healing 4, Magic 14, Magic Resistance 10
• Stormheart Pulse: 6‑square radius; 5d6 lightning; Endurance (6) halves
• Eye of Calm: Within 2 squares, no wind effects
• Mythic Regeneration: Regains 2d6 HP/round
• Storm Dominion: Controls weather within 20 squares
Primary — Lightning Nova: Offense = Magic+6, damage 4d6
Mythic — Stormfall: 6‑square radius; 5d6 lightning
1–2 storm dust
3–4 lightning shard
5 storm‑heart fragment
6 mythic storm core
Any suggestions, spelling errors or ideas - email doombladerpg@gmail.com