The Bork is a fearsome hybrid creature, combining the head of a boar with the body of an orc. Its boar-like head features large, curved tusks capable of goring enemies, small beady eyes filled with cunning intelligence, and a broad snout that can sniff out prey from great distances. The ears are large and pointed, providing good hearing, while the snout can emit a fearsome roar that strikes fear into the hearts of those who hear it. This head sits atop the powerful, muscular body of an orc, with green skin toughened by countless battles. Its thick arms end in large hands capable of crushing wood. The Bork an imposing figure that stands taller than most men.
It is highly aggressive, attacking anything it perceives as a threat with a ferocity that combines the wild rage of a boar with the brute strength of an orc. The Bork has also some basic survival skills, thriving in harsh environments and capable of hunting, foraging, and defending itself with equal proficiency. This combination of physical prowess and aggression makes the Bork a formidable opponent and a symbol of chaos and destruction
STATS
HP: 3d6+6 (15) ATT: Sword (8) DEF: 1 (Leather Armour) Move: 8
SKILLS
Competent (4) - Might, Brawl, Dark Sight
Humble (3) - Endurance, Sword-play
Basic (2) - Agility, Marksmanship
Poor (1) - Magic Resistance, Wild lore, Roguery, Awareness
Useless (0 ) All other skills
GEAR
Sword (8), Light Crosssbow (9), Leather armour, d6 bolts, d6-2 Gold Coins
STATS
HP: 4d6+8 (20) ATT: Pole-Cleaver (10) DEF: 0 (None) Move: 8
SKILLS
Fair (5) - Might, Brawl, Dark Sight
Competent (4) - Endurance, Sword-play, Agility
Basic (2) - Marksmanship, Magic Resistance, Awareness
Useless (0 ) All other skills
GEAR
Pole-Cleaver (10), Primitive Trinket (Worth d6 gc)
STATS
HP: 5d6+10 (25) ATT: Great Axe (12) + Free unarmed Attack (5) Bite, Headbut or kick
DEF: 3 (Chain Mail) Move: 8
SKILLS
Good (6) Might, Brawl, Dark Sight
Fair (5) - Endurance, Sword-play, Agility, Marksmanship
Humble (3) - Magic Resistance, Wild lore, Roguery, Awareness
Useless (0 ) All other skills
GEAR
Great Axe (12), Chain Mail (3), 5d6 Gold Coins, 1 in 6 chance of a special item
STATS
HP: 3d6+6 (15) ATT: Staff (6) or spell DEF: 1 (Furs) Move: 7
SKILLS
Competent (4) - Might, Brawl, Dark Sight, Magic
Humble (3) - Endurance, Sword-play, Magic Resistance, Agility, Wild lore, Roguery, Awareness
Useless (0 ) All other skills
GEAR
Staff, Furs, 2d6 Gold Coins, 2 in 6 chance of a potion or scroll
SPELLS
Prismatic Bolt (2)
Flame Fingers (1)
Protection From Harm (1)