Don’t let the name of the profession fool you! A Tinkersmith can be a down right sneaky, lying rogue. His keen senses, knowledge and mechanical skills can assist in many a situation in the deep, dark confines of trap filled dungeon. Oh, and don't forget they also have a few magic tricks up their sleeve!
STATS
Health Points: 15 Offense: 3 (Wrench)
Defense: 0 (None) Mana: 3 Move: 10 Luck:
SKILLS
Fair (5) Agility
Good (6) Awareness
Useless (0) Brawl
Fair (5) Charm
Excellent (7) Craftsmanship
Fair (5) Dark Sight
Humble (3) Endurance
Humble (3) Folk Lore
Poor (1) Healing
Humble (3) Magic
Competent (4) Magic Resistance
Competent (4) Marksmanship
Basic (2) Might
Good (6) Roguery
Basic (2) Sword-Play
Competent (4) Wilderness Lore
GEAR (Carry 2/12)
Lock-Picking Kit
Trap-Removal Kit
Wrench (Club)
SUGGESTED SPELLS: Detect Magic, Warp Wood, Heat Metal
SUGGESTED CANTRIPS: Cool, Heat, Mend