From a grimy linen pouch, decaying wooden chest, guts of a slimy beast or the hoard of great ancient dragon, treasure can come from many places.
To find out what the Heroes have discovered the GM selects the treasure type and rolls on the following tables. Rather then rolling individually for each critter encountered, roll for each group encountered.
Spell Effect = (Circle of Magic x Charges) x 100 GC
Magic Power = Item Value x (Bonus x 100 GC)
Others = GM’s Choise
Something you may find in a dusty corner of a forgotten dungeon.
Eg. A few strands of hair, a cobweb, some sand or a couple of tiny pebbles.
d6 - Item
1 - A cobweb
2 - d3 small rocks
3 - A pile of dust
4 - A blood stain
5 - A small animal bone
6 - A tattered piece of cloth
Not much - d6 Gold Coins
Something you could find on a bunch of Orcs or Goblins.
Eg. A few Gold Coins in a raggety old pouch
Something you might find on a Big Dumb Ogre.
Eg. A few Gold Coins in a small sack, or other container
d6 - Item
1 - 5 Gold Coins
2 - 10 Gold Coins
3 - 15 Gold Coins
4 - 20 Gold Coins
5 - 25 Gold Coins + roll once on Table 2
6 - 30 Gold Coins + roll once on Table 2
Something you would find in a Large Beast's lair.
Eg. A small pile of Gold Coins in a sack, or small chest
d6 - Item
1 - 10 Gold Coins
2 - 20 Gold Coins
3 - 30 Gold Coins+ roll once on Table 2
4 - 40 Gold Coins+ roll once on Table 2
5 - 50 Gold Coins + roll once on Table 2
6 - 60 Gold Coins + roll once on Table 2
Something you would find in Large Fat Troll's lair.
Eg. A pile of Gold Coins in a large sack, or chest
2d6x10 Gold Coins, Roll once on Table 2
Something you would find in Huge Monster's lair or a Bandit King's secret storeroom.
Eg. A large pile of Gold Coins in several sacks, or a large chest
2d6x100 Gold Coins, Roll d6 times on Table 2
Something you would find in a Dwarven Treasury or Dragon's Hoard.
Eg. A huge pile of Gold Coins in several large sacks, or large over-flowing chests
2d6x1000 Gold Coins, Roll 2d6 times on Table 2
D66 SPECIAL ITEM GO TO
11-16 d6 Gems Treasure Table 3 (Gems)
21-26 Jewellery Treasure Table 4 (Jewellery)
31-36 Potions Treasure Table 11 (Spell Effect - Single Use)
41-46 Weapons Treasure Table 6 and Table 7 (Weapons + Weapon Effects)
51-53 Clothing Treasure Table 5 and Table 10 (Clothes + Magic Powers)
54-56 Armour Treasure Table 8 and Table 9 (Armour + Armour Effects)
61-62 Scrolls Treasure Table 11 (Spell Effect - Single Use)
63 Wands Treasure Table 11 (Spell Effect - 3d6 Charges)
64 Magic Staff Treasure Table 11 (Spell Effect - 3d6 Charges)
65-66 Weird Treasure Table 12 (Weird)
D66 GEM TYPE VALUE (GC)
11-16 Tiny d6x2
21-26 Small d6x10
31-46 Medium d6x25
51-43 Large d6x100
54-56 Huge d6x1000
61-63 Enchanted Roll again (re-roll 61+) + roll on Table 10
64-66 Enchanted Roll again (re-roll 61+) + roll on Table 11 (3d6 Charges)
d66 JEWELLERY TYPE VALUE (GC)
11-16 Crown 2d6x50
21-22 Tiara 2d6x50
23-24 Cloak Pin 2d6x5
25-26 Arm Band 2d6x10
31-36 Amulet 2d6x30
41-46 Ring 2d6x10
51-52 Bracelet 2d6x25
53-54 Necklace 2d6x40
55-56 Pendant 2d6x5
61-63 Enchanted Roll again (re-roll 61+) + roll on Table 10 for magic effect
64-66 Enchanted Roll again (re-roll 61+) + Table 11 (3d6 Charges)
d6 CLOTHING TYPE VALUE (GC)
1 Boots 5
2 Cloaks 2
3 Robes 3
4 Gloves / Gauntlets 5
5 Hats 1
6 Belts / Girdles 2
D66 WEAPON TYPE
11 Spiked Gauntlets
12 Sap
13 Whip
14 Knife
15 Sling
16 Club
21 Staff
22 Dagger
23 Mace
24 Spear
25 Short Sword
26 Great Club
31 Short Bow
32 Long Sword
33 Morning Star
34 Flail
35 Long Bow
36 Bastard Sword
41 Glaive
42 Pole-Arm
43 Halberd
44 Great Axe
45 Great Sword
46 Hand Crossbow
51 Light Crossbow
52 Heavy Crossbow
53 Sling Stones (2d6)
54 Arrows (2d6)
55 Arrows (2d6)
56 Knuckle Dusters
61 Dagger
63 Short Sword
64 Long Sword
65 Long Bow
66 Long Sword
d66 WEAPON EFFECT VALUE (GC)
11-13 Jewelled x10
14-16 Silvered x10
21-26 Fine (+1 Off) x15
31-33 Superior (+2 Off) x20
34-36 Exquisite (+3 Off) x30
41-43 Flawless (+4 Off) x40
44-46 Epic (+5 Off) x50
51 Frost (+d6 dam) x40
52 Flame (+d6 dam) x40
53 Holy (+d6 dam) x20 dam vs undead an daemons
54 Poison (+d6 dam) x40
56 Lightning (+d6 dam) x40
61-62 Legendary (+6 Off) x60
62-63 Magic Power roll on Table 10
64-66 Spell Effect Roll on Table 11 (3d6 Charges)
D66 ARMOUR TYPE (Value)
11 Skullcap (7gc)
12 Chain Coif (7gc)
13 Helmet (7gc)
14 Round Shield (5gc)
15 Kite Shield (5gc)
16 Tower Shield (5gc)
21-23 Padded Armour (4gc)
24-26 Leather Armour (5gc)
31-33 Furs or Hide Armour (3gc)
34-35 Ring Mail (50gc)
36-41 Chain Vest (50gc)
42-43 Brigandine (100gc)
44-46 Scale Mail (100gc)
51-53 Chain Mail (100gc)
54-56 Splint Mail (150gc)
61-62 Banded Mail (200gc)
63-64 Plate Mail (500gc)
65-66 Steel Breastplate (200gc)
d66 ARMOR EFFECT VALUE (GC)
11-13 Engraved x5
14-16 Silvered x10
21-26 Fine (+1 Def) x15
31-36 Superior (+2 Def) x20
41-46 Exquisite (+3 Def) x30
51-53 Flawless (+4 Def) x40
54-56 Epic (+5 Def) x50
61-62 Legendary (+6 Def) x60
62-63 Magic Power roll on Table 10
64-66 Spell Effect Roll on Table 11 (3d6 Charges)
d66 MAGIC POWER BONUS TO STAT
11-12 of the Cheetah Agility
13-14 of the Eagle Awareness
15-16 of the Fist Brawl
21-22 of Tinkering Craftsmanship
23-24 of Charm Charm
25-26 of the Cat Darksight
31-32 of the Ox Endurance
33-34 of the Owl Folk Lore
35-36 of the Magi Magic
41-42 of the Cross Healing
43-44 of Dampening Magic Resistance
45-46 of the Hawk Marksmanship
51-52 of the Spider Roguery
53-54 of the Bull Might
55-56 of Battle Sword Play
61-62 of the Woods Wilderness Lore
63 of Health Health Points
64 of Speed Move
65 of the Camel Carry
66 of the Magus Mana
Roll a d6 to determine the STAT Bonus
1-3 Exquisite +1 to STAT (100 x Value)
4-5 Epic +2 to STAT (200 x Value)
6 Legendary +3 to STAT (300 x Value)
D66 SPELL EFFECT
11 Bless / Curse (1st Circle)
12 Cat Eyes (1st Circle)
13 Detect Magic (1st Circle)
14 Light / Darkness (1st Circle)
15 Protection (1st Circle)
16 Wizard Eye (1st Circle)
21 Breathe Water (2nd Circle)
22 Cure Disease (2nd Circle)
23 Command (2nd Circle)
24 Cure Poison (2nd Circle)
25 Detect Invisible (2nd Circle)
26 ESP (2nd Circle)
31 Haste (2nd Circle)
32 Hold off the Dead (2nd Circle)
33 Invisibility (2nd Circle)
34 Heal Minor Wounds (2nd Circle)
35 Levitate (2nd Circle)
36 Mind Mask (2nd Circle)
41 Shield (2nd Circle)
42 Might (2nd Circle)
43 Banish Undead (3rd Circle)
44 Fly (3rd Circle)
45 Control Weather (4th Circle)
46 Greater Healing (4th Circle)
51 Anti-Magic Shell (5th Circle)
52 Dome Of Defense (5th Circle)
53 Life (5th Circle)
54 Death (5th Circle)
55 Open / Lock (1st Circle)
56 Bravery / Fear (1st Circle)
61 Protection from Demons (1st Circle)
63 Speak with Animals (1st Circle)
64 Speak with Dead (1st Circle)
65 Dispel Magic (2nd Circle)
66 Levitate (2nd Circle)
Gold Crown Value = Cost of Item X (Circle of Spell X Number of Charges)
For Example a Potion of Bravery would be valued at 100gc
d6 ITEM
1 Magic Dust - Roll on Table 11 (Single Use)
2 Magic Horn - Table 11 (2d6 Charges)
3 Bag of Holding - takes up 1 standard item - but holds upto 20 standard items inside Value 3000gc
4 Lamp of Long Burning - Value 500gc
5 Rope of Climbing - Value 1000gc
6 Rug of Flying - Value 5000gc