Master of mysterious, arcane sorcery and dark magic the Necromancer can raise the dead to do their bidding. This dark Hero is not only a powerful spell-caster and summoner, but also a learned scholar, physician, and practitioner of the secrets of science and experimentation.
STATS
Health Points: 15 Offense: 4 (Staff)
Defense: 0 (Robes) Move: 9 Mana: 7 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness
Useless (0) Brawl
Humble (3) Charm
Competent (4) Craftsmanship
Good (6) Dark Sight
Humble (3) Endurance
Fair (5) Folk Lore
Good (6) Healing
Excellent (7) Magic
Fair (5) Magic Resistance
Humble (3) Marksmanship
Basic (2) Might
Competent (4) Roguery
Poor (1) Sword-Play
Basic (2) Wilderness Lore
GEAR (Carry 0/12)
Staff
Robe
d6 Gold Coins
SUGGESTED SPELLS: Raise Skeleton, Raise Zombie, Detect Magic, Mage Flame, Light / Darkness, Sentry, Tongues
SUGGESTED CANTRIPS: Ward, Move, Mark, Impress, Glow, Foe, Blast