The Conjurer is a cross between a charlatan, sorcerer and con-man. He uses his sharp and devious mind to get his way. If that is not enough than he can rely on his magical powers or his crafty and persuasive personality.
STATS
Health Points: 15 Offense: 1 (Fists)
Defense: 0 Mana: 6 Move: 9 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness
Basic (2) Brawl
Good (6) Charm
Humble (3) Craftsmanship
Fair (5) Dark Sight
Humble (3) Endurance
Good (6) Folk Lore
Competent (4) Healing
Good (6) Magic
Competent (4) Magic Resistance
Humble (3) Marksmanship
Basic (2) Might
Fair (5) Roguery
Poor (1) Sword-Play
Hopeless (1) Wilderness Lore
GEAR (Carry 1/12)
Steel Mirror
Set of Plating Cards
d6 Gold Coins
SUGGESTED SPELLS: Tongues, Lesser Illusion, Detect Magic, Wizard Eye, Clairvoyance, Ventriloquism
SUGGESTED CANTRIPS: Trick, Move, Improve, Impress, Mark, Friends