Every creature in Tallanon contains Essence — the echo of its nature, instincts, and power.
Essence resides in:
Blood
Bone
Hide
Heart
Cores
Shards
Glands
Souls
When harvested, these become the raw materials for:
Weapons
Armor
Potions
Runes
Charms
Ritual components
Crafting is the art of shaping Essence into purpose.
To harvest a slain creature, a hero makes a Wilderness Lore or Craftsmanship test.
Difficulty by creature rank:
Novice: TN 3
Skilled: TN 4
Elite: TN 5
Veteran: TN 6
Legendary: TN 7
Mythic: TN 8
On failure:
The part is ruined
Essence leaks away
Optional GM effect: contamination (poison, rot, curse)
On success:
Roll 1d6 for yield
1: One part
2–3: One useful part
4–5: Two useful parts
6: Rare component (GM chooses)
Used for:
Potions
Poisons
Ritual inks
Examples include:
Hydra rot‑flesh
Frostmaw blood
Mire‑croc bile
Used for:
Weapons
Arrowheads
Totems
Examples include:
Minotaur horn
Dire wolf fang
Leviathan tooth
Used for:
Armor
Cloaks
Shields
Examples include:
Briar wolf hide
Basalt golem plate
Phoenix feather cloak
Used for:
Power sources
Enchantments
Legendary items
Examples include:
Storm‑crown core
Hydra heart
Dungeon‑heart shard
Used for:
Runes
Spell foci
High‑tier crafting
Examples include:
Wraith shard
Aurora rune
Abyssal core
Crafting uses Craftsmanship or Magic.
Difficulty by item type:
Simple consumable: TN 3
Basic weapon/armor: TN 4
Enhanced weapon/armor: TN 5
Rune or charm: TN 6
Legendary item: TN 7
Mythic relic: TN 8
On failure: one part is wasted
On critical failure (roll 1): all parts are destroyed
Below are the crafting recipes for each region, rewritten as lists.
Stalactite Venom Oil
Ingredient: Stalactite Devourer gland
Effect: Next 3 attacks deal +1d3 poison
Echo‑Wraith Lantern
Ingredient: Echo Wraith shard
Effect: Reveals invisible/ethereal beings
Burrower Bone Pick
Ingredient: Crystal Spine Burrower fang
Effect: Ignores stone and rock obstacles
Idol‑Stone Shield
Ingredient: Grim Idol fragment
Effect: +1 Defense vs physical attacks
Wight‑Glass Charm
Ingredient: Soul‑Siphon Wight shard
Effect: Resist 1d3 necrotic once per day
Minotaur Horn Axe
Ingredient: Labyrinth Minotaur horn
Effect: +1 Offense on charge attacks
Dryad Sap Amulet
Ingredient: Willowshade Dryad sap
Effect: Heal 1d6 HP once per day
Dire Wolf Cloak
Ingredient: Packlord Dire Wolf hide
Effect: +1 Awareness in forests
Verdant Heart Seed
Ingredient: Verdant Devourer shard
Effect: Summon restraining roots
Roc‑Feather Cape
Ingredient: Thunderpeak Roc feather
Effect: Reduce fall damage by 1d6
Storm‑Crown Hammer
Ingredient: Storm‑Crowned Giant lightning shard
Effect: +2d6 lightning once per day
Wyrm‑Plate Armor
Ingredient: World‑Ridge Wyrm plate
Effect: +1 Defense
Mirage Dust
Ingredient: Mirage Serpent scale
Effect: Gain blur for 1d6 rounds
Djinn‑Fire Oil
Ingredient: Sirocco Djinn dust
Effect: Weapon deals +1d6 fire
Obsidian Scarab Carapace
Ingredient: Obsidian Scarab plate
Effect: Half damage from slashing
Hag‑Rot Tonic
Ingredient: Dreadmire Hag hair
Effect: Resist poison/disease for 1 hour
Hydra‑Bile Bomb
Ingredient: Blackwater Hydra bile
Effect: 2d6 poison in 3‑square radius
Bog Titan Gauntlets
Ingredient: Titan shard
Effect: +1 Might
Rime‑Glass Potion
Ingredient: Rime‑Cloaked Wraith shard
Effect: Resist cold for 1 hour
Behemoth‑Hide Coat
Ingredient: Frostmaw Behemoth hide
Effect: +1 Endurance
Aurora Rune
Ingredient: Aurora Seraph rune
Effect: Emit radiant flare (2d6)
Siren‑Song Charm
Ingredient: Ship‑Grave Siren hair
Effect: +1 Charm for 1 hour
Kraken‑Ink Smoke Bomb
Ingredient: Kraken Spawn ink
Effect: Create a 3‑square smoke cloud
Leviathan Scale Shield
Ingredient: Leviathan plate
Effect: +1 Defense vs ranged attacks
Phoenix Ash Flask
Ingredient: Sky‑Rend Phoenix ash
Effect: Revive at 1 HP once
Tempest Drake Fang Blade
Ingredient: Tempest Drake fang
Effect: +1d6 lightning on critical hits
Eye‑Storm Lens
Ingredient: Eye in the Storm shard
Effect: See through storms and fog
Hellforged Blade
Ingredient: Hellforged Knight plate
Effect: +1d6 fire once per fight
Void‑Tongue Sigil
Ingredient: Void‑Tongue Demon shard
Effect: Resist psychic for 1 hour
World‑Eater Relic
Ingredient: World‑Eater fragment
Effect: +3d6 true damage once
Corrupted Crafting
Using undead or demonic parts risks corruption
Endurance TN 5 or gain a minor curse
Overcharging
Add +1d6 to an item’s effect
On a roll of 1, the item explodes
Essence Bleed
Mythic parts radiate power
Carrying them causes −1 to all tests and nightmares
This appendix is organized by loot type, not by creature.
Each section contains:
The item
The creature it comes from
The terrain
The rarity
A short mechanical use
All presented as clean lists, ready for publication.
Briar‑Wolf Hide
Source: Briar Wolf (Forest)
Rarity: Common
Use: Light armor material
Dire Wolf Hide
Source: Packlord Dire Wolf (Forest)
Rarity: Uncommon
Use: Warm, durable cloak
Mossback Hide
Source: Mossback Boar (Forest)
Rarity: Common
Use: +1 cold resistance when worn
Stone‑Claw Hide
Source: Stone‑Claw Cougar (Mountain)
Rarity: Uncommon
Use: Reinforced leather
Frostmaw Hide
Source: Frostmaw Behemoth (Tundra)
Rarity: Rare
Use: Heavy cold‑resistant armor
Leviathan Scale
Source: Leviathan of the Shelf (Sea)
Rarity: Legendary
Use: Shield or armor plate
Hydra Scale
Source: Hydra variants (Forest/Swamp)
Rarity: Rare
Use: Acid‑resistant material
Phoenix Feather
Source: Sky‑Rend Phoenix (Sky)
Rarity: Rare
Use: Fire‑resistant cloak
Wyrm Plate
Source: World‑Ridge Wyrm (Mountain)
Rarity: Legendary
Use: High‑tier armor
Basalt Plate
Source: Basalt Golem (Mountain)
Rarity: Rare
Use: Fire‑resistant armor
Dire Wolf Fang
Source: Packlord Dire Wolf (Forest)
Rarity: Common
Use: Weapon component
Minotaur Horn
Source: Labyrinth Minotaur (Dungeon)
Rarity: Uncommon
Use: Axe or spear head
Frosthorn
Source: Frosthorn Ram (Mountain/Tundra)
Rarity: Common
Use: Cold‑aligned weapon
Hydra Tooth
Source: Hydra variants (Forest/Swamp)
Rarity: Rare
Use: Poisoned blade
Serpent Fang
Source: Reef Serpent / Reed‑Stalker Serpent (Sea/Swamp)
Rarity: Uncommon
Use: Venom weapon
Phoenix Talon
Source: Sky‑Rend Phoenix (Sky)
Rarity: Rare
Use: Fire weapon
Wyrm Fang
Source: World‑Ridge Wyrm (Mountain)
Rarity: Legendary
Use: High‑tier blade
Kraken Beak Fragment
Source: Kraken Spawn (Sea)
Rarity: Rare
Use: Piercing weapon
Cinder Hound Fang
Source: Cinder Hound (Underworld)
Rarity: Common
Use: Fire‑aligned dagger
Bone‑Latch Wire
Source: Bone‑Latch Skeleton (Dungeon)
Rarity: Common
Use: Trap component
Idol Fragment
Source: Grim Idol Guardian (Dungeon)
Rarity: Uncommon
Use: Holy/anti‑holy focus
Troll Bone
Source: Glacier Troll (Tundra)
Rarity: Uncommon
Use: Regenerative reagent
Bog Titan Bone
Source: Fetid Bog Titan (Swamp)
Rarity: Rare
Use: Heavy weapon haft
Lich Bone Crown
Source: Bone‑Crown Lich (Underworld)
Rarity: Legendary
Use: Necromantic focus
Leviathan Rib Shard
Source: Leviathan of the Shelf (Sea)
Rarity: Legendary
Use: Massive weapon core
Hydra Rib
Source: Hydra variants (Forest/Swamp)
Rarity: Rare
Use: Reinforced haft
Minotaur Bone
Source: Labyrinth Minotaur (Dungeon)
Rarity: Uncommon
Use: Totem material
Hydra Rot‑Flesh
Source: Green Rot Hydra (Forest)
Rarity: Rare
Use: Potent poison
Mire‑Croc Bile
Source: Mire Lurker Croc (Swamp)
Rarity: Common
Use: Corrosive oil
Frostmaw Blood
Source: Frostmaw Behemoth (Tundra)
Rarity: Rare
Use: Cold potion
Siren Hair
Source: Ship‑Grave Siren (Sea)
Rarity: Rare
Use: Charm component
Djinn Dust
Source: Sirocco Djinn (Desert)
Rarity: Rare
Use: Fire reagent
Phoenix Ash
Source: Sky‑Rend Phoenix (Sky)
Rarity: Rare
Use: Resurrection reagent
Wraith Mist
Source: Plague‑Mist Wraith (Swamp)
Rarity: Rare
Use: Disease reagent
Abyssal Flesh
Source: Abyssal Maw (Sea)
Rarity: Mythic
Use: Void alchemy
World‑Eater Tissue
Source: World‑Eater Beyond (Underworld)
Rarity: Mythic
Use: Reality‑breaking reagent
Hydra Heart
Source: Hydra variants (Forest/Swamp)
Rarity: Rare
Use: High‑tier crafting
Storm‑Crown Core
Source: Storm‑Crowned Giant (Mountain)
Rarity: Legendary
Use: Lightning enchantment
Dungeon‑Heart Shard
Source: Dungeon Heart (Dungeon)
Rarity: Legendary
Use: Trap‑binding
Phoenix Heart
Source: Sky‑Rend Phoenix (Sky)
Rarity: Legendary
Use: Fire enchantment
Leviathan Heart
Source: Leviathan of the Shelf (Sea)
Rarity: Legendary
Use: Water enchantment
Bog Titan Heart
Source: Fetid Bog Titan (Swamp)
Rarity: Rare
Use: Strength enchantment
Heart of Winter Core
Source: Heart of Winter (Tundra)
Rarity: Mythic
Use: Absolute cold enchantment
Abyssal Core
Source: Abyssal Maw (Sea)
Rarity: Mythic
Use: Void enchantment
World‑Eater Core
Source: World‑Eater Beyond (Underworld)
Rarity: Mythic
Use: Reality enchantment
Wraith Shard
Source: Rime‑Cloaked Wraith / Echo Wraith
Rarity: Rare
Use: Spirit magic
Aurora Rune
Source: Aurora Seraph (Tundra)
Rarity: Legendary
Use: Radiant magic
Storm Shard
Source: Storm Titan / Tempest Drake
Rarity: Rare
Use: Lightning magic
Mirage Shard
Source: Mirage Serpent (Desert)
Rarity: Rare
Use: Illusion magic
Obsidian Shard
Source: Obsidian Scarab Swarm (Desert)
Rarity: Uncommon
Use: Armor crafting
Abyss Shard
Source: Abyssal Angler Horror (Sea)
Rarity: Rare
Use: Deep magic
Void Shard
Source: Void‑Tongue Demon (Underworld)
Rarity: Legendary
Use: Psychic magic
Phoenix Feather Rune
Source: Sky‑Rend Phoenix (Sky)
Rarity: Rare
Use: Fire magic
Grove Rune
Source: Ancient Grove Guardian (Forest)
Rarity: Rare
Use: Nature magic
Thorn‑Barbed Pelt
Source: Thornsnare Hare (Forest)
Rarity: Common
Use: Trap component
Idol Dust
Source: Grim Idol Guardian (Dungeon)
Rarity: Common
Use: Ritual dust
Fey Seed
Source: Willowshade Dryad (Forest)
Rarity: Rare
Use: Summoning
Storm Feather
Source: Thunderpeak Roc (Mountain)
Rarity: Rare
Use: Weather rituals
Kraken Ink
Source: Kraken Spawn (Sea)
Rarity: Uncommon
Use: Smoke bombs
Hag Hair
Source: Dreadmire Hag (Swamp)
Rarity: Rare
Use: Curse rituals
Frost Dust
Source: Rime‑Cloaked Wraith (Tundra)
Rarity: Uncommon
Use: Cold rituals
Demon Chain Link
Source: Soul‑Hook Torturer (Underworld)
Rarity: Uncommon
Use: Binding magic
Scarab Carapace
Source: Obsidian Scarab Swarm (Desert)
Rarity: Common
Use: Armor plates
Verdant Heart Seed
Source: Verdant Devourer (Forest)
Rarity: Mythic
Use: Growth magic
Sky‑Storm Eye
Source: Eye in the Storm (Sky)
Rarity: Mythic
Use: Weather control
Winter‑Heart Fragment
Source: Heart of Winter (Tundra)
Rarity: Mythic
Use: Absolute cold
Abyssal Maw Core
Source: Abyssal Maw (Sea)
Rarity: Mythic
Use: Void magic
World‑Eater Fragment
Source: World‑Eater Beyond (Underworld)
Rarity: Mythic
Use: Reality warping
Colossus Shard
Source: Sky‑Shatter Colossus (Mountain)
Rarity: Mythic
Use: Titan forging
Dungeon‑Heart Core
Source: Dungeon Heart (Dungeon)
Rarity: Mythic
Use: Structure‑binding
Leviathan Soul‑Plate
Source: Leviathan of the Shelf (Sea)
Rarity: Mythic
Use: Oceanic dominion
Phoenix Soul‑Ash
Source: Sky‑Rend Phoenix (Sky)
Rarity: Mythic
Use: Resurrection magic
Relics are powerful items forged from rare monster parts.
Each relic requires at least one rare, legendary, or mythic component.
Below are relics sorted by terrain.
Relic of the Hollow King
Made from: Hollow King Below fragment
Power: Once per day, become incorporeal for 1 round
Crystal‑Spine Spear
Made from: Crystal Spine Burrower fang
Power: Ignores stone/rock armor
Echo‑Lantern of the Deep
Made from: Echo Wraith shard
Power: Reveals invisible/ethereal creatures
Minotaur Labrys of the Lost
Made from: Labyrinth Minotaur horn
Power: +1 Offense on charge attacks
Wight‑Glass Pendant
Made from: Soul‑Siphon Wight shard
Power: Resist necrotic damage once per day
Obsidian Sentinel Gauntlet
Made from: Sentinel core
Power: +1 Defense while guarding an ally
Dryad‑Sap Amulet
Made from: Willowshade Dryad sap
Power: Heal 1d6 HP once per day
Dire Wolf Mantle
Made from: Packlord Dire Wolf hide
Power: +1 Awareness in forests
Verdant Heart Seed
Made from: Verdant Devourer shard
Power: Summon roots to restrain foes
Roc‑Feather Cape
Made from: Thunderpeak Roc feather
Power: Reduce fall damage by 1d6
Storm‑Crown Hammer
Made from: Storm‑Crowned Giant lightning shard
Power: +2d6 lightning once per day
Wyrm‑Plate Harness
Made from: World‑Ridge Wyrm plate
Power: +1 Defense
Mirage‑Glass Veil
Made from: Mirage Serpent shard
Power: Become blurred for 1d6 rounds
Djinn‑Fire Blade
Made from: Sirocco Djinn dust
Power: +1d6 fire on next attack
Obsidian Scarab Carapace
Made from: Obsidian Scarab plate
Power: Half damage from slashing
Hag‑Rot Charm
Made from: Dreadmire Hag hair
Power: Resist poison/disease for 1 hour
Hydra‑Bile Bomb
Made from: Blackwater Hydra bile
Power: 2d6 poison in 3‑square radius
Bog Titan Gauntlets
Made from: Titan shard
Power: +1 Might
Rime‑Glass Flask
Made from: Rime‑Cloaked Wraith shard
Power: Resist cold for 1 hour
Behemoth‑Hide Coat
Made from: Frostmaw Behemoth hide
Power: +1 Endurance
Aurora Halo
Made from: Aurora Seraph rune
Power: Emit radiant light that blinds undead
Siren‑Song Charm
Made from: Ship‑Grave Siren hair
Power: +1 Charm for 1 hour
Kraken‑Ink Bomb
Made from: Kraken Spawn ink
Power: Create a 3‑square smoke cloud
Leviathan Scale Shield
Made from: Leviathan plate
Power: +1 Defense vs ranged attacks
Phoenix Ash Flask
Made from: Sky‑Rend Phoenix ash
Power: Revive at 1 HP once
Tempest Fang Blade
Made from: Tempest Drake fang
Power: +1d6 lightning on critical hits
Eye‑Storm Lens
Made from: Eye in the Storm shard
Power: See through storms and fog
Hellforged Blade
Made from: Hellforged Knight plate
Power: +1d6 fire once per fight
Void‑Tongue Sigil
Made from: Void‑Tongue Demon shard
Power: Resist psychic for 1 hour
Abyssal Engine Core
Made from: Abyssal War Engine core
Power: Power a construct or artifact
Runes are inscribed symbols that grant passive or triggered magical effects.
Rune of Thorns
Source: Briar Wolf
Effect: Melee attackers take 1 damage
Rune of Frost
Source: Frosthorn Ram
Effect: Resist cold
Rune of Echoes
Source: Echo Wraith
Effect: Advantage on Awareness tests in darkness
Rune of Venom
Source: Serpent fangs
Effect: +1d3 poison once per fight
Rune of Stone
Source: Basalt Golem
Effect: +1 Defense vs physical
Rune of the Deep
Source: Abyssal Angler Horror
Effect: See in murky water
Rune of the Grove
Source: Ancient Grove Guardian
Effect: +1 to Nature‑based tests
Rune of the Storm
Source: Storm Titan
Effect: +1d6 lightning once per day
Rune of the Mirage
Source: Mirage Serpent
Effect: Gain blur for 1 round
Rune of the Phoenix
Source: Sky‑Rend Phoenix
Effect: Resist fire
Rune of the Leviathan
Source: Leviathan of the Shelf
Effect: Breathe underwater for 1 hour
Rune of the Dungeon Heart
Source: Dungeon Heart
Effect: +1 Defense inside structures
Rune of Winter’s End
Source: Heart of Winter
Effect: Emit freezing aura (1d3 cold)
Rune of the Abyss
Source: Abyssal Maw
Effect: Resist void damage
Rune of the World‑Eater
Source: World‑Eater Beyond
Effect: +1d6 true damage once per day
These items are powerful but dangerous.
Using them always carries a cost.
The Chain of the Soul‑Hook
Power: Pull a creature 2 squares
Curse: User loses 1 HP permanently on a roll of 1
The Lich‑Bone Crown
Power: +1 Magic
Curse: Slowly drains life (1 HP per day)
The Pit Sovereign’s Brand
Power: Command lesser demons
Curse: User becomes visible to all demons
The Void‑Tongue Whisper Mask
Power: Speak psychic commands
Curse: User suffers nightmares (−1 to next day’s tests)
The Abyssal Maw Idol
Power: Consume an item to heal 1d6
Curse: 1-in-6 chance the idol hungers for HP instead
The World‑Eater Fragment
Power: +3d6 true damage once
Curse: Reality tears — GM chooses a consequence
The Dryad’s Thorn‑Crown
Power: +1 Charm
Curse: Roots grow into the wearer’s skin
The Storm‑Crown Helm
Power: +1d6 lightning
Curse: Attracts lightning during storms
The Hydra‑Bile Vial
Power: Throw for 2d6 poison
Curse: 1-in-6 chance it bursts in the user’s pack