The mountains of Tallanon are the jagged teeth of the world —
ancient, merciless, and indifferent to mortal ambition.
Up here:
The air is thin
The winds are knives
The stone remembers every fall
And the creatures that survive do so through brutality or cunning
The high places are ruled by predators that hunt from above, giants that stride across ridges like hills, and ancient spirits bound to stone and storm.
Travelers say:
“The mountain does not kill you.
It simply watches you die.”
Mountain encounters emphasize:
Verticality (cliffs, ledges, falls)
Wind & weather (Agility tests, ranged penalties)
Ambush predators (from above or below)
Rockslides & avalanches (Awareness tests)
Altitude effects (Endurance tests)
Use:
Awareness for spotting danger
Agility for climbing & avoiding falls
Endurance for cold & thin air
Magic Resistance for storm spirits
Mountains should feel hostile, vast, and unforgiving.
d12
Encounter
1
Cliff‑Scrabble Goats scatter across a ledge
2
Razorbeak Vultures circle overhead
3
Frosthorn Ram charges down a slope
4
Stone‑Claw Cougar stalks from above
5
Avalanche Ogre dislodges a boulder
6
Thunderpeak Roc screams from the clouds
7
Basalt Golem awakens from the cliff face
8
Storm‑Crowned Giant strides across a ridge
9
World‑Ridge Wyrm coils beneath the stone
10
Sudden blizzard — visibility drops to nothing
11
Echoing roar — something massive nearby
12
The Sky‑Shatter Colossus awakens
Below are all 10 creatures, fully statted using your templates.
Sure‑footed goat that leaps impossible distances.
Rank: Novice • Role: Skirmisher • Block: Mini
Speed: 8
HP: 1d6+1
Offense: Might+1
Defense: 1
Key Skills: Agility 4, Awareness 3, Wilderness Lore 2
Attack — Horn Jab: Offense = Might+1, damage 1d3.
Traits:
• Sure‑Footed — advantage on Agility tests on slopes
• Panic Leap — move 2 squares when frightened
Loot: 1–3 hide, 4–5 meat, 6 mountain‑goat horn
Carrion bird with a blade‑sharp beak.
Rank: Novice • Role: Scavenger • Block: Mini
Speed: Fly 9
HP: 1d6+1
Offense: Might+1
Defense: 1
Key Skills: Awareness 3, Agility 3, Dark Sight 2
Attack — Razor Beak: Offense = Might+1, damage 1d6.
Traits:
• Carrion Sense — detects corpses within 6 squares
• Dive Peck — +1 Offense when diving
Loot: 1–5 feathers, 6 razor beak
Ram with icy breath and frost‑rimmed horns.
Rank: Skilled • Role: Brute • Block: Mini
Speed: 7
HP: 3d6+3
Offense: Might+2
Defense: 2
Key Skills: Might 4, Endurance 4, Wilderness Lore 3
Attack — Frost Gore: Offense = Might+2, damage 1d6+1.
Fail Endurance (3) → slowed 1 round.
Traits:
• Cold‑Born — immune to cold
• Charge — move 3; +1d6 damage
Loot: 1–3 meat, 4–5 horn, 6 frost‑core
Mountain cat with stone‑hard claws.
Rank: Skilled • Role: Ambusher • Block: Mini
Speed: 9
HP: 3d6+3
Offense: Might+2
Defense: 2
Key Skills: Agility 4, Awareness 4, Brawl 3
Attack — Stone Claw Slash: Offense = Might+2, damage 1d6+2.
Traits:
• Cliff Ambush — first attack from above deals +1d6
• Silent Prowl — Awareness (4) to detect
Loot: 1–3 hide, 4–5 claw, 6 stone‑claw shard
Massive ogre that causes rockslides with every step.
Rank: Elite • Role: Brute • Block: Full
Speed: 6
HP: 6d6+6
Offense: Might+3
Defense: 3
Size: Large
Awareness 4, Agility 3, Might 8, Endurance 6, Charm 0, Roguery 1, Wilderness Lore 3, Folk Lore 1,
Brawl 7, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 3, Healing 1, Magic 0, Magic Resistance 3
• Rockslide Stomp: 3‑square radius; 2d6; Agility (4) halves
• Boulder Throw: Ranged 8; Offense = Might+2; damage 2d6+2
• Mountain Hide: +1 Defense on rocky terrain
Primary — Crushing Fist: Offense = Might+3, damage 2d6+2
Secondary — Boulder Smash: Offense = Might+2, damage 2d6
1–3 stone chips, 4 ogre tooth, 5 boulder shard, 6 avalanche core
Giant eagle that hunts storms.
Rank: Elite • Role: Skirmisher • Block: Full
Speed: Fly 10
HP: 7d6+7
Offense: Might+3
Defense: 3
Size: Huge
Awareness 7, Agility 6, Might 7, Endurance 7, Charm 1, Roguery 1, Wilderness Lore 5, Folk Lore 2,
Brawl 6, Sword‑Play 0, Marksmanship 0, Craftsmanship 0, Dark Sight 3, Healing 1, Magic 0, Magic Resistance 4
• Storm Dive: Move 6; Offense = Might+3; damage 2d6+2
• Thunder Screech: Charm (5) or −1 to all tests
• Sky Hunter: Advantage vs flying targets
Primary — Talon Rend: Offense = Might+3, damage 2d6+2
Secondary — Beak Strike: Offense = Might+2, damage 1d6+2
1–3 feathers, 4 roc talon, 5 storm‑feather, 6 thunder‑heart
Construct of volcanic stone.
Rank: Veteran • Role: Defender • Block: Full
Speed: 5
HP: 9d6+9
Offense: Might+4
Defense: 5
Size: Large
Awareness 5, Agility 3, Might 10, Endurance 9, Charm 0, Roguery 0, Wilderness Lore 2, Folk Lore 4,
Brawl 9, Sword‑Play 0, Marksmanship 0, Craftsmanship 3, Dark Sight 4, Healing 0, Magic 3, Magic Resistance 6
• Volcanic Core: Fire attacks heal 1d6
• Basalt Armor: Half damage from physical attacks
• Lava Burst: 3‑square cone; 2d6 fire; Endurance (5) halves
Primary — Basalt Fist: Offense = Might+4, damage 3d6
Special — Magma Slam: Offense = Might+3, damage 3d6+2
1–3 basalt shards, 4 golem plate, 5 volcanic core, 6 molten heart
Giant wreathed in lightning.
Rank: Veteran • Role: Controller • Block: Full
Speed: 7
HP: 10d6+10
Offense: Might+4
Defense: 5
Size: Huge
Awareness 6, Agility 4, Might 11, Endurance 10, Charm 2, Roguery 1, Wilderness Lore 4, Folk Lore 5,
Brawl 10, Sword‑Play 0, Marksmanship 0, Craftsmanship 1, Dark Sight 3, Healing 2, Magic 6, Magic Resistance 6
• Lightning Bolt: Ranged 10; Offense = Magic+3; damage 3d6
• Storm Aura: Adjacent foes take 1d3 lightning
• Thunder Step: Move 3; 1d6 lightning to adjacent foes
Primary — Storm Hammer: Offense = Might+4, damage 3d6+2
Special — Chain Lightning: 3 targets; 2d6 each; Magic Resistance (5) halves
1–3 giant hair, 4 storm shard, 5 lightning rune, 6 storm‑crown core
Serpentine dragon that tunnels through mountains.
Rank: Legendary • Role: Lurker • Block: Full
Speed: 7, Burrow 7
HP: 12d6+12
Offense: Might+5
Defense: 6
Size: Huge
Awareness 7, Agility 5, Might 12, Endurance 12, Charm 2, Roguery 1, Wilderness Lore 6, Folk Lore 5,
Brawl 11, Sword‑Play 0, Marksmanship 0, Craftsmanship 1, Dark Sight 4, Healing 2, Magic 4, Magic Resistance 6
• Burrow Ambush: First attack after burrowing deals +2d6
• Stone‑Melt Breath: 3‑square cone; 3d6 fire; Endurance (6) halves
• Mountain Serpent: Ignores difficult terrain
Primary — Wyrm Bite: Offense = Might+5, damage 3d6+2
Secondary — Tail Crush: Offense = Might+4, damage 3d6
1–3 wyrm scale, 4 wyrm fang, 5 wyrm plate, 6 wyrm‑heart core
Titanic being of storm and stone.
Rank: Mythic • Role: Titan • Block: Full
Speed: 6
HP: 16d6+16
Offense: Might+6
Defense: 8
Size: Titanic
Awareness 10, Agility 5, Might 14, Endurance 16, Charm 6, Roguery 0, Wilderness Lore 8, Folk Lore 7,
Brawl 13, Sword‑Play 0, Marksmanship 0, Craftsmanship 2, Dark Sight 5, Healing 4, Magic 12, Magic Resistance 10
• Sky‑Shatter Strike: 6‑square line; 5d6; Agility (6) halves
• Stormheart Core: Regains 2d6 HP/round
• Thunderquake: 4‑square radius; 4d6; Endurance (6) halves
• Titan of the Peaks: Immune to knockdown
Primary — Colossal Fist: Offense = Might+6, damage 4d6
Mythic — Stormfall: 6‑square radius; 5d6 lightning; Magic Resistance (6) halves
1–2 stone fragments
3–4 storm‑infused rock
5 colossus shard
6 mythic storm‑core
Any suggestions, spelling errors or ideas - email doombladerpg@gmail.com