Superstition, voodoo and black magic are the Witch Doctor's sinister tools to achieve their mysterious goals. Perhaps it is their desire for more knowledge, or curiosity for arcane artefacts that can be used for unknown rituals of dark origin.
STATS
Health Points: 30 Offense: 5 (Staff)
Defense: 0 (None) Move: 9 Mana: 6 Luck:
SKILLS
Competent (4) Agility
Competent (4) Awareness
Poor (1) Brawl
Poor (1) Charm
Competent (4) Craftsmanship
Fair (5) Dark Sight
Fair (5) Endurance
Humble (3) Folk Lore
Good (6) Healing
Good (6) Magic
Fair (5) Magic Resistance
Humble (3) Marksmanship
Humble (3) Might
Basic (2) Roguery
Basic (2) Sword-Play
Good (6) Wilderness Lore
GEAR (Carry 1/13)
Staff
Robe
d6 Gold Crowns
SUGGESTED SPELLS: Bless / Curse, Speak with Animals, Mage Flame, Cat Eyes, Detect Magic, Cure Poison
SUGGESTED CANTRIPS: Guide, Mend, Shove, Weather, Sour, Blast.