The Herbalist’s botanical knowledge is great. They can sometimes be found working as physicians and healers in towns. They are well studied and usually well traveled. Herbalists usually know a few minor spells to assist with the healing and recovery of injured Heroes. Many a dying Hero’s life has been saved by a talented Herbalist.
STATS
Health Points: 15 Offense: 3 (Knife)
Defense: 0 (Cloak) Move: 9 Mana: 4 Luck:
SKILLS
Competent (4) Agility
Fair (5) Awareness
Useless (0) Brawl
Fair (5) Charm
Competent (4) Craftsmanship
Humble (3) Dark Sight
Humble (3) Endurance
Good (6) Folk Lore
Excellent (7) Healing
Competent (4) Magic
Fair (5) Magic Resistance
Basic (2) Marksmanship
Basic (2) Might
Humble (3) Roguery
Poor (1) Sword-Play
Good (6) Wilderness Lore
GEAR (Carry 2/12)
Knife
Alchemy Kit
Cloak
SUGGESTED SPELLS: Speak with Plants, Heal Minor Wounds, Slow Poison, Quench, Fog
SUGGESTED CANTRIPS: Heat, Cool, Weather, Sour