Frost Wolf
Massive, ice‑furred wolves that roam the high passes of the Dragons’ Teeth. Their breath fogs the air even in summer, and their howls echo for miles through the frozen valleys.
HP: (10) 2d6+4
OFF: Bite 6
DEF: 1 (Ice‑Fur)
Speed: 10
Fair (5) — Brawl, Awareness, Dark Sight, Agility
Competent (4) — Endurance, Might
Poor (1) — Magic Resistance
Useless (0) — All other skills
Cold‑Born: Immune to natural cold; resistant to magical cold.
Pack Hunter: Gains +1 OFF when another Frost Wolf is adjacent to the same target.
Snow‑Ghost: Advantage on stealth in snow, fog, or blizzard conditions.
Frost Wolf Pelt (4d6+8 gc) — Heroes may attempt a Difficult (12) Craftsmanship Roll to skin a suitable pelt.
Small, vicious reptilian predators that lurk in the caves and lava tubes beneath the Dragons’ Teeth. Their scales shimmer with mineral dust, and their shrieks can crack thin ice.
HP: (8) 2d6+2
OFF: Bite 5 / Tail Lash 4
DEF: 2 (Mineral Scales)
Speed: 8 (Climb 6)
Fair (5) — Agility, Brawl, Dark Sight
Competent (4) — Awareness, Endurance
Poor (1) — Might, Magic Resistance
Useless (0) — All other skills
Stone‑Clinger: Can climb sheer rock faces without a roll.
Shriek Burst: Once per encounter, forces all within 5 paces to make an Easy (6) END Roll or be Deafened for 1 round.
Heat‑Seeker: Advantage on tracking warm‑blooded creatures.
Drake Scale Shards (2d6+4 gc) — Useful for alchemy or light armor inlays.
Majestic apex predators of the high valleys. Their white fur ripples like fresh snow, and their golden eyes reflect the cold brilliance of Sky Lake. Snow‑lions hunt in small prides and are feared even by Frost Wolves.
HP: (14) 3d6+5
OFF: Claws 7 / Bite 6
DEF: 2 (Frost‑Hide)
Speed: 12 (Leap 6)
Good (6) — Brawl, Agility, Awareness
Fair (5) — Endurance, Might
Poor (1) — Magic Resistance
Useless (0) — All other skills
Pride Tactics: Gains +1 OFF if another Snow‑Lion is within 10 paces.
Glacial Leap: Can leap 10‑pace gaps without a roll; 20 paces with an Easy (6) AGI Roll.
Roar of Dominion: Once per encounter, forces all enemies within 10 paces to make a Difficult (12) END Roll or suffer Fear for 1 round.
Snow‑Lion Pelt (5d6+10 gc) — Requires a Difficult (12) Craftsmanship Roll to skin properly.