Health Points: 4d6+4 (20) Offense: 7 (Mace)
Defense: 2 or 4 (Rotten Leather + Rusty Shield) Move: 6
Special Defence: +2 def vs piercing and slashing weapons. Immune to poison and mind affecting spells
SKILLS
Competent (4) - Might, Endurance
Humble (3) - Swordplay, Brawl
Basic (2) - Magic Resistance, Dark Sight
Poor (1) - Agility, Awareness
Useless (0 ) All other skills
GEAR
Mace (7), Rotten Leather (1), Rusty Shield (+1), d6-4 Gold Crowns
Health Points: 10d6+4 (50) ATT 2: Rusted Great Axe (16 Off) or Huge Bladed Claw (13 Off)
DEF: 3 (Rusted Metal Caging) Move:6
Special Defence: +2 def vs piercing and slashing weapons. Immune to poison and mind affecting spells
SKILLS
Incredible (10) - Endurance, Might
Humble (4) - Swordplay, Brawl, Magic Resistance, Dark Sight
Terrible (2) - Agility, Awareness
Useless (0 ) All other skills
GEAR
Rusted Great Axe, Huge Bladed Claw, Rusted Metal Caging, 10xd6 Gold Crowns, 1 Special Item