Sacred Color: Magma‑orange
Symbol: Flaming serpent coiled around a volcano
Common Shrine/Temple: Volcano temples, sacrificial pits, pirate fire‑altars
Divine Law: “Take what you can burn.”
Worshippers: Lizardfolk, Savage Isles tribes, raiders
Lore: Her breath erupts from the volcanoes of the Savage Isles. Her followers believe flame purifies weakness.
Cosmic Form: A colossal female serpent‑deity coils around a volcanic archipelago, her scales shimmering with molten obsidian and veins of fire. Her eyes blaze like twin suns, and her mane of flame whips through the ash‑choked sky. Each breath sends plumes of molten vapor into the heavens, and her voice is the roar of erupting mountains.
Her coils encircle shattered islands — volcanoes erupt where her body touches the sea, and rivers of lava pour into boiling waves. Lightning dances across her scales, illuminating the storm that crowns her head. Her fanged maw drips magma, and her tongue is a ribbon of flame that lashes the horizon.
She is the Mother of Ruin and Renewal, the volcanic serpent whose fury forged the Savage Isles and whose heart still burns beneath their peaks.
Cinder Flick — Launch a tiny spark that ignites dry material.
Soot Veil — Cloak yourself in drifting ash; +1 Stealth in dim light.
Heat Sense — Detect warm‑blooded creatures within 20 ft.
Ember Rune — Draw a glowing rune that burns for 10 minutes.
Sethra’s Blessing — Weapon gains +d6 fire damage for one hour.
Flame Lash — Whip of fire deals 3d6 damage; ignites flammable objects.
Ashen Breath — Exhale choking ash; blinds one target for one round.
Molten Touch — Melt locks, bars, or small metal objects.
Inferno Ward — Surround yourself with swirling sparks; attackers take 2d6 fire damage.
Burning Chains — Conjure fiery chains that restrain a creature and damage it 4d6 damage.
Volcanic Blood — Your blood becomes molten; melee attackers take fire 2d6 damage.
Fire Serpent — Summon a small serpent of flame to strike a foe.
Eruption Strike — Slam the ground, causing a burst of magma; 5d6 area damage.
Mantle of Cinders — Cloak yourself in burning ash; +15 temporary HP and 5d6 fire aura.
Sethra’s Roar — Emit a thunderous fiery roar; frightens enemies.
Lavaflow — Create a stream of molten rock that blocks passage.
Infernal Ascension — Grow wings of fire; fly for one hour. +5 Might
Volcanic Wrath — Summon a localized volcanic eruption; massive area damage.
Serpent of Magma — Call forth a large magma serpent to fight for you.
Ashen Rebirth — Revive a fallen ally with 1 HP; they burn with fire aura.
Avatar of Sethra — Become a colossal fire‑wreathed avatar; fire immunity, +3 Offense.
Worldfire — Unleash a wave of divine flame; devastates battlefield.
Heart of the Volcano — Summon a volcanic fissure; lava erupts for 3 rounds.
Eternal Pyre — Immolate a corpse in holy flame; prevents resurrection and empowers you.
Clerics of Sethra are known as Flame‑Bearers or Ash Priests.
They must:
Never refuse a challenge of strength or will
Burn offerings at dawn and dusk
Treat destruction as a path to renewal
Carry a flame from Sethra’s sacred pyres
Their temples are volcanic shrines, their hymns the roar of magma.