Sacred Color: Iron‑grey
Symbol: Double‑headed axe
Temple Type: Stone circles, barbarian judgment‑rings
Law: “Strength decides fate.”
Worshippers: Northern barbarians
Iron Whisper — Hear the “truth‑tone” in a creature’s voice; detect lies for one sentence.
Seal of Order — Mark an object or creature with a faint rune of law.
Judgment Spark — Emit a flash of cold metallic light; minor radiant damage to the guilty.
Weigh the Heart — Sense whether a creature’s intentions are harmful.
Korvak’s Edict — Command a creature to obey a single lawful order.
Iron Ward — Surround an ally with a shimmering metallic barrier; +1 Defense.
Chains of Duty — Bind a creature’s limbs with spectral iron; slows movement.
Truthbrand — Mark a creature; they take +1 radiant damage when lying.
Oathbinding — Forge a magical oath between two creatures; breaking it deals psychic damage.
Judge’s Sight — See guilt, corruption, or magical influence as glowing auras.
Iron Resolve — Grant an ally immunity to fear and charm for one hour.
Spectral Shackles — Conjure glowing manacles that restrain a target.
Hammer of Verdicts — Summon a massive spectral gavel that smites a foe (2d10 radiant).
Court of Iron — Create a 20‑ft zone where lies cannot be spoken.
Balance the Scales — Redistribute HP between two creatures equally.
Judicial Mantle — Gain +2 Defense and advantage on all Law‑domain rolls.
Sentence of Binding — Paralyze a creature judged “guilty” by Korvak’s power.
Iron Tribunal — Summon three spectral judges to pass divine judgment on foes.
Edict of Silence — Forbid spellcasting within a 30‑ft radius for one minute.
Chains of Dominion — Bind a powerful creature; prevents teleportation and flight.
Avatar of the Iron Judge — Become Korvak’s avatar; +3 Defense, radiant smites, truth‑sense.
Final Verdict — Smite a creature with a beam of pure judgment; massive radiant damage.
Law Eternal — Create an unbreakable magical law affecting an entire region for 24 hours.
Prison of the Unworthy — Trap a creature in a floating iron cube; no escape without divine aid.
Clerics of Korvak are known as Judicators, Iron Magistrates, or Keepers of the Scales.
They must:
Never break an oath
Never lie
Always deliver judgment fairly
Uphold order even when inconvenient
Their temples resemble fortified courthouses, their hymns the ringing of iron.