Having trouble coming up with next adventure? Roll some dice on the tables below to get you inspired....
Who (Roll Table 1) did what (Roll Table 2) where (Roll Table 3) to get (Roll Table 4) why (Roll Table 5)
For Example:
Norcturne, God of Nightmares (65 God) is asking questions about (4 questions) the crypt of the Fallen Warlord (1 Crypt) to aquire the Book of Battle (3 Sacred Text) to sell to the higest bidder (2 Financial Gain) so she can fund her secret war. How can the Heroes stop the Evil gods plans?
For Example:
Gazdomon the Retired Sorcerer (1 Retired Adventurer) snuck into (2 Snuck in) the Sacred Temple of the Snakemen (2 Sacred Site) to retieve the secret map, to find the location of the artifact (5 Secret Information) to break the curse of the un-ending drought (Lift a Curse 5) - He is trapped and needs the Heroes help!
11 - Band of Goblins
12 - Band of Orcs
13 - Band of Gnolls
14- Band of Lizardmen
15 - Band of Felanur
16 - Band of Undead
21 - Giant Spiders
22 - Intelligent vines
23 - Ogre
24 - Crazed Man
25 - Spirit
26 - War Lord
31 - Band of Elves
32 - Band of Dwarves
33 - Band of Halflings
34 - Band of Harlf-Orcs
35 - Band of Bezerkers
36 - A Shapeshifter
41 - Cultists
42 - Brigands
43 - Monks
44 - Priests
45 - Wizard
46 - Spy
51 - Warlock
52 - Sorcerer
53 - Necromancer
54 - Evil Priest
55 - Undead Knight
56 - Evil Knight
61 - Retired Adventrer
62 - Demi-God
63 - Other Worldly Being
64 - An Angel
65 - A Demon
66 - A God
11 - Snuck in
12 - Found the Secret Entrance
13 - Solved the Entrance Puzzle
14- Defeated the Entrance Guardian
15 - Found a Map to
16 - Accidentally Found
21 - Assaulted
22 - battling their way through
23 - forming an aliance with
24 - capturing
25 - imprisoning
26 - carpuring as slaves
31 - discovered
32 - searching for
33 - hiding from
34 - persuing
35 - worshipping
36 - migrating
41 - is asking questions about
42 - is researching the location
43 - is researching the Entrance Puzzle
44 - is researching how to defeat the boss
45 - is researching to defeat the guardians
46 - is emplying someone to disable the deadly traps
51 - is hiring a party
52 - is requesting aid
53 - needs assistance
54 - looking for mercenaries
55 - Contracting a group
56 - Speading Faulse Rumours
61 - is watching
62 - trying to infiltrate
63 - preparing to invade
64 - is Spying on
65 - is Searching for
66 - attempting to open
11 - Crypt
12 - Cemetary
13 - Burial Mound
14- Ancient Battlefield
15 - Mausoleum
16 - Vault
21 - Sacred Site
22 - Temple
23 - Shrine
24 - Unholy Place
25 - Holy Place
26 - God(ess)'s Resting Place
31 - Sewers
32 - Docks
33 - Slums
34 - Mercantile District
35 - Noble District
36 - Bath House
41 - Ruined Castle
42 - Ruined City
43 - Ruined Temple
44 - Ruined Village
45 - Ruined District
46 - Ruined Countryside
51 - Hidden place in town
52 - Elemental Plane
53 - A Time Rift
54 - A Demon Gate
55 - Under Water City
56 - Inside a Volcano
61 - Magic Portal
62 - Magic Pool
63 - Magic Mirror
64 - Magic Artefact
65 - Magic Standing Stones
66 - Magic Obelisk
11 - Piles of Gold Coins
12 - Valueble Ancient Treasures
13 - Valueble Collection of Jewels
14- Lucrative Forgotten Jewelery
15 - An Incredibly rare Spell Component
16 - a Masterful Fake Artifact
21 - Magical Scroll
22 - The Name of a Forgotten Being
23 - An Enchanted Spellbook
24 - A Book of Secrets
25 - A Rare Crafting Material
26 - A Blueprint for a Magnificent Device
31 - A Sacred Text
32 - A Reilgeous Book
33 - A Demon Text
34 - The Missing History of a Empire
35 - An Important Book
36 - A Magic Artefact
41 - A Magic Skull
42 - A Religeos Artefact
43 - A Sacred Weapon
44 - A Mystical Staff
45 - An Enchanted Gem
46 - A Myterious Crown
51 - Secret Information
52 - A Treasure Map
53 - Secret Plans
54 - A Secret Map
55 - A Code to an Undiscovered Language
56 - A Mysical Alchemical Formula
61 - A Prisoner
62 - A Hostage
63 - Retired Adventurer
64 - Other Worldly Being
65 - Demi-God
66 - God
11 - For a Dark Ritual
12 - For Revenge
13 - to Execute there Enemis
14- to enslave others
15 - for Warlust
16 - to satiate their hunger
21 - for financial gain
22 - to steal riches
23 - to destroy the location
24 - to take over the location
25 - to lay a curse
26 - to remove a curse
31 - to save someone
32 - to capture someone
33 - to free a prisoner
34 - to silence their own
35 - to protect a secret
36 - to regain a stolen item
41 - in service of a dark master
42 - to lay the blame
43 - to end their competition
44 - to control
45 - to manipulate
46 - to deceive
51 -for a merchant guild
52 - for a noble house
53 - for a Monarch
54 - for an Adventuring Guild
55 - Thieves' Guild
56 - Alliance of Sorceres
61 - the request of a god
62 - the demand of a demon
63 - Dark Coven
64 - An Ancient Hag
65 - A Dragon
66 - A Lich
The Warlord's Curse
Introduction:
The realm has been plagued with terrible nightmares that affect the sleep of its inhabitants, leaving them weakened and fearful. The source of these nightmares is said to be Norcturne, the God of Nightmares. Her ambition is to obtain the Book of Battle from the Crypt of the Fallen Warlord. If successful, she plans to auction the sacred text to the highest bidder to fund her secret war, threatening the stability of the entire world. The heroes must journey to the crypt and uncover the secrets to stop her.
Part 1: The Call to Adventure
The heroes receive a plea from the High Priestess of the Temple of Dreams. She explains that Norcturne has begun asking cryptic questions about the location of the crypt and the book. She urges the heroes to embark on a quest to find the Crypt of the Fallen Warlord before Norcturne does.
Part 2: The Crypt of the Fallen Warlord
The heroes travel to the remote and desolate landscape where the crypt is located. The crypt is a dark, foreboding place filled with traps, puzzles, and the restless spirits of fallen warriors. They must navigate through these dangers and uncover the secrets hidden within.
Puzzles:
A series of cryptic riddles inscribed on the walls that reveal the location of hidden keys.
A room with shifting floors that requires precise teamwork to traverse safely.
Ancient runes that need to be deciphered to unlock the inner sanctum.
Part 3:
Confronting the Warlord's Spirit Deep within the crypt, the heroes find the restless spirit of the Fallen Warlord. He challenges them with questions and trials to prove their worth. They must answer his questions correctly and complete his trials to gain his trust.
Questions:
"Who seeks the knowledge of the Book of Battle?"
"What will you do with the knowledge once you have it?"
"What is your true purpose in seeking the book?"
"How will you prevent the book from falling into the wrong hands?"
Part 4: The Book of Battle
Upon earning the Warlord's trust, the heroes gain access to the Book of Battle. However, Norcturne and her minions are not far behind. The heroes must devise a plan to protect the book and prevent it from being taken by Norcturne.
Final Showdown:
The heroes face Norcturne in a climactic battle. They must use their wits, strength, and the knowledge gained from the Book of Battle to defeat her and her minions. The battle tests their resolve, teamwork, and strategic thinking.
Epilogue:
With Norcturne defeated and the Book of Battle safe, the realm is freed from the curse of nightmares. The High Priestess honors the heroes for their bravery and wisdom. The Book of Battle is placed under the protection of the Temple of Dreams, ensuring it remains out of evil hands. Peace and restful sleep return to the land.
Reward:
The heroes are rewarded with blessings from the High Priestess, powerful artifacts, and the gratitude of the people.
The Drought's End
Introduction:
The land has been suffering from an unending drought for years. Crops have withered, rivers have dried, and hope is fading. Gazdomon, a retired sorcerer and once great adventurer, sought to break this curse. He snuck into the Val'Toros, the Sacred Temple of the Snakemen to retrieve a secret map that reveals the location of an ancient artifact capable of ending the drought. However, he is now trapped within the temple and needs the heroes to rescue him and complete his quest.
Part 1: The Call to Action
The heroes are approached by a desperate farmer who tells them about Gazdomon's mission and subsequent entrapment. They are urged to journey to the Sacred Temple of the Snakemen to rescue the sorcerer and retrieve the map.
Part 2: Journey to Val'Toros, the Sacred Temple of the Snakemen
The heroes set out on a perilous journey through arid deserts and treacherous jungles to reach the temple. Along the way, they encounter dangers such as:
Bandits taking advantage of the weakened land
Packs of desperate, predatory animals
Natural obstacles like quicksand and venomous plants
Part 3: Entering Val'Toros, the Sacred Temple
Upon reaching the temple, the heroes must find a way inside. The entrance is guarded by mystical wards and traps set by the Snakemen to protect their sacred site. They must solve these challenges to gain entry.
Challenges:
Disarming magical traps that trigger poisonous darts or collapsing ceilings.
Deciphering ancient symbols to unlock the entrance.
Avoiding or negotiating with patrolling Snakemen guardians.
Part 4: Inside the Temple
Once inside, the heroes navigate a labyrinth of twisting passages, filled with more traps and guardians. They need to use their wits and skills to locate Gazdomon, who is held in a magically sealed chamber.
Rescue Mission:
Avoiding pressure-plate triggered traps.
Solving puzzles to deactivate magical barriers.
Defeating or outsmarting guardian constructs.
Part 5: Retrieving the Map
After rescuing Gazdomon, he reveals the location of the secret map within the temple. The heroes must venture deeper into the heart of the temple, facing increasingly dangerous obstacles and opponents.
Challenges:
Solving a riddle that only the worthy can answer to reveal the hidden chamber.
Battling an ancient serpent guardian that protects the map.
Navigating a collapsing corridor as they retrieve the map.
Part 6: The Race Against Time
With the map in hand, the heroes must race against time to find the artifact before the Snakemen realize their treasure has been taken. Gazdomon assists them by interpreting the map and guiding them to the artifact's location.
Final Showdown:
The heroes arrive at the artifact's resting place, only to be confronted by the Snakemen's high priest, who will stop at nothing to prevent them from lifting the curse. A final battle ensues, testing their resolve and strength.
Epilogue:
With the artifact in their possession, the heroes perform the necessary ritual to lift the curse, bringing rain and prosperity back to the land. Gazdomon is freed from his past regrets and hailed as a hero alongside the party. The people celebrate the end of the drought, and the heroes are honored for their bravery and selflessness.
Reward:
The heroes receive blessings, treasures, and the gratitude of the land's inhabitants. Gazdomon bestows upon them magical items and shares some of his vast knowledge, ensuring they are well-prepared for future adventures.
A Demi-God was grievously wounded after Defeating the Mostrous Guardian at the Ancient Battlefield. Their goal is to recover A Sacred Weapon to enslave others in the region- Can the Heroes stop them before its to late?
Rumors
1 - The ancient Battlefield hides a sacred weapon of great power, magic residue seeps from the area
2 - A Demi-God is seeking to enslave the region, they have corrupted some of the regions leaders
3 - The Monstrous Guardian is a Skeletal Hydra with 7 heads. It is weakend by the moonlight from which it was born
4 - The Demi-God lost a gigantic battle at the ancient Battlefield, their relic weapon is still there to be discovered
5 - The Demi-God seeks a scared weapon, as do others - the Brotherhood of the Blade
6 - Local Lords fear the instability in the region, could there be a new war or alliance forming?
A Necromancer is trying to infiltrate a Ruined Castle to gather An Incredibly rare Spell Component to seek revenge on the town that exiled him as a child- Can the Heroes stop them before its to late?
Rumors
1 - The Thieves' Guild is involved, there are still ancient banners fluttering on the battlements of the ruins
2 - The Ruined Castle was once Home to Family of Evil Knights, they guarded a dark secret
3 - There is a Dragons Tear frozen in stasis under the bowels of the Ruins, ghosts are said to haunt the area
4- Strange Headless creatures have seen wandering near the ruins at night, there are boggy marshes that can swollow horses nearby
5 - Villages have been poisoned and died recently, there may be a murder in town
6 - A relic of the knight is hidden in the ruins, a terrible guardian defends the castle from appoach
The Blackwood Brigands are imprisoning people near the Magic Obelisk to revive a Retired Adventurer (the Bandit Queen- Jaffar Husain) for a dark ritual. Their goal is to bring her back to life, steal her powers and find the location of her hidden wealth. - Can the Heroes stop her before its to late? And how will the Bandit Queen tolerate her dark resurrection?
Rumors
1 - There is a strange Obelisk in the heart of the woods, it is said that it came from another realm of existance -ask the players where?
2 - Bandits have been capturing people near the woods, there are strange marks on the trees, the bandits have unnatutal mutations -ask the players what type of mutations?
3- The Bandit Queens Loot is said to be hidden in the forest, there have been shrivelled corpses found in the woods -ask the players how it might be hidden?
4 - The Bandit Queen once held power in these lands, she laid an ancient curse over the woods -ask the players what is this curse?
5 - The Bandit Queen has been bought back to life, there are stange stone piles in the woods -ask the players what do they mean?
6 - Strange lights and noises have been heard in the eastern parts of the woods -ask the players what types of sounds?